Detected 1 occurrence(s) of ‘GetAsyncKeyState\(‘: #include "stdafx.h" bool isshooting = false; Vector viewAngles; Vector punchAngles; Vector NewAngles; bool GetRCSKey() { return (GetAsyncKeyState(0x01)); } void NoRecoil() { IClientEntity* pLocalEntity = pClientEntList->GetClientEntity(pEngine->GetLocalPlayer()); if(!pLocalEntity) return; if(cEng.IsAlive(pLocalEntity)) { if(GetRCSKey()) { isshooting = true; }e Source: http://pastebin.com/raw.php?i=rWBkX5HD
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